Ed Boaden

Month

April 2009

13 posts

Nightmares of a not-too-distant future (part two)

Layers of reality.

Within the next 10 years we will be able to buy contact lenses with the ability to project additional images onto our eyes. The technology is in development and is not too far off. Initially it will provide a screen for us to view information much like we use an iPhone or Blackberry, but there is the potential for it to do much more than this. Remember The Terminator who could access information on a subject just by looking at them? Item recognition would allow us to gain information about something or someone in an instant, and this is perhaps only 20 years away.

It would also be entirely possible to overlay new realities onto the real world. For example: games overlaid onto a mundane street view. Much like listening to music on the commute, contact lenses with built-in screens could make vision of the world more interesting. But at what point would we confuse the real world for a game? What would happen if we were playing a violent video game; is it possible to commit a crime unknowingly, thinking that you were only in a game? Where would the line be drawn in allowing what information is augmented in public?

Another example: If combined with impulses that slowed down or sped up our perception of time, an augmented reality could make repetitive tasks appear skilled. Working on a production line could be overlaid with a ski or dance game, timing jumps or moves for instance. Real life meetings could be overlaid with fantastical characters; presentations, with commanding troops. What if the world that we lived in and the work that we did was made more interesting because our perception of it was altered?

Essentially this idea is halfway towards to the Matrix world of living in a perpetual sleep and experiencing an augmented life solely through your mind. No one would want that, but what if you were paralysed or confined to a hospital bed? Thinking that you were living a normal life or playing an everlasting game may be more comforting than the frustration of being conscious of your inabilities.

Apr 29, 2009
#augmented reality #future #matrix #second life #digilens #terminator #contact lens
DigiLens - advancements in augmented reality → coolhunting.com
Apr 28, 2009
How the E-Book Will Change the Way We Read and Write - WSJ.com → online.wsj.com
Apr 21, 2009
Apr 18, 2009
#fabric #tokyo fiber senseware #fiber #kosuke tsumura #milan
Apr 16, 2009
#future #phone #cell #kyocera #mobile #shape memory alloy #sma
Future of Gaming

Just read an interesting article on the future of gaming (via The Guardian website)

The gaming demographic is divided into two profiles: money-rich/time-poor players (people with jobs) and time-rich/money-poor players (kids, retired people, wasters)

In involved games such as World of Warcraft (WOW) the developers need to cater for both sectors; time-poor players wouldn’t be able to enjoy the game if they always felt that they were behind people who were able to spend all day playing the game. Instead, they could buy their way into the game with real money - but this would upset people who had invested a great deal of time into the game - so buying-in is countered by only allowing players to buy defensive items, and not offensive upgrades which would grant their characters in-game power at the click of a button.

I remember hearing about people who hire gamers in China to play their WOW account all day to increase their stats, which seemed pretty far-fetched, but time-poor players are often able to put a value on their limited down-time and this translates to paying more for games. 

The model of being able to buy certain degrees of game advancement is set to continue and will likely infiltrate other genres of games. Just as community-based games have migrated across platforms and genres in recent years, buy-ins could help make new games appeal to the myriad gamers across the globe.

Apr 14, 2009
#gaming #wow #future #tech
Apr 13, 2009
Apr 10, 2009
#blu-ray #samsung #technology #design #jelly #jello
Play
Apr 8, 2009
Apr 8, 200984 notes
Concept Vehicle Rant

I’m really bored of seeing concept vehicles with ‘cool’ wheels

Let’s have a little think about how it would work - for the back wheel to turn once, the little wheel inside is going have to turn about 100 times, giving a really slow drive… with high torque.

In fact, hold on, what’s even holding the wheel in place? … Oh, no, nothing.

If you’re going to do a concept design, come up with something new and don’t all consign yourself to the same ‘futuristic’ ideas.

Apr 8, 2009
#concept #design #vehicle #car #future #wheel
Apr 7, 2009
#Hironao Tsuboi #creative review #glass #flower #cherry blossom
My article on Sustainability via DesignHub → tinyurl.com
Apr 1, 2009
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