Ed Boaden

I am an interface designer at Bleep.com in London.
I have a passion for objects that are beautiful, ideas that are elegant, and things that make me smile.
@edboaden / Pinterest / VSCO

Harald Jegodzienski exhibition catalogue for Museum Boymans-van Beuningem (1989), 8vo

Harald Jegodzienski exhibition catalogue for Museum Boymans-van Beuningem (1989), 8vo

#graphic design
26 August
Turbulence GIF, Mathew Lucas

Playing with some looping cloth simulations. Something a little eerie with this one!

via Dribbble

Turbulence GIF, Mathew Lucas

Playing with some looping cloth simulations. Something a little eerie with this one!

via Dribbble

#gif #illustration
26 August
I’ve been playing Hohokum for the past couple of weeks, having awaited its release for what seems like years, and following Richard Hogg’s work post-Airside.
The game is delightful. I would normally opt for a greater degree of interaction: the strong focus on discovery, with no over-arching narrative, makes the game initially confusing, but ultimately makes for an extremely relaxing play, almost ambient in its lack of need for player awareness. Small stories within each world reveal themselves as you move about to provide some objectives within the game; tiny details in character interactions delight.
I’ve almost completed the game, but I have a feeling I’ll be coming back to cruise through the charming worlds again and again.
PlayStation’s focus on independent gaming seems to be doing them a service, and I’m excited to see what else this brings to the platform in the future.

I’ve been playing Hohokum for the past couple of weeks, having awaited its release for what seems like years, and following Richard Hogg’s work post-Airside.

The game is delightful. I would normally opt for a greater degree of interaction: the strong focus on discovery, with no over-arching narrative, makes the game initially confusing, but ultimately makes for an extremely relaxing play, almost ambient in its lack of need for player awareness. Small stories within each world reveal themselves as you move about to provide some objectives within the game; tiny details in character interactions delight.

I’ve almost completed the game, but I have a feeling I’ll be coming back to cruise through the charming worlds again and again.

PlayStation’s focus on independent gaming seems to be doing them a service, and I’m excited to see what else this brings to the platform in the future.

#game #interaction #Illustration
25 August

Renata, Holden

Design and art direction for this, and all visual material for James Holden’s The Inheritors, by Jack Featherstone. The analogue image making and animation goes hand in hand with the analogue production of the album – my favourite of last year.

Interview with Jack Featherstone on It’s Nice That.

#graphic design
25 August

(Source: lindadmc)

25 August
Running cat GIF from cachemonet.com
All GIFs used on the project available on GitHub.

Running cat GIF from cachemonet.com

All GIFs used on the project available on GitHub.

#gif
25 August
Still love the Polygon identity. Cory Schmitz.

Still love the Polygon identity. Cory Schmitz.

#graphic design #branding
22 August
Hamburger GIF, Robin Davey
A reel of Robin’s animations was showing at #dotdotdot v2 – onedotzero’s new(ish) monthly digital culture meet-up – last night. Some great work in there, the rotating food being my favourite.
robinwdavey:

That is a tasty burger

Hamburger GIF, Robin Davey

A reel of Robin’s animations was showing at #dotdotdot v2 – onedotzero’s new(ish) monthly digital culture meet-up – last night. Some great work in there, the rotating food being my favourite.

robinwdavey:

That is a tasty burger

#gif #animation #Illustration
22 August
i-D 1993

i-D 1993

#graphic design
21 August
bgrand:

Tadashi Ueda

bgrand:

Tadashi Ueda

(via gradientdelay)

#graphic design
19 August
2013 JTBC Tomorrow conference poster, Studio fnt

2013 JTBC Tomorrow conference poster, Studio fnt

#graphic design
17 August
20 Year History of Kaywon School of Art and Design, Studio fnt

20 Year History of Kaywon School of Art and Design, Studio fnt

#graphic design
17 August
Still from VILLA, visual identity for REYKJAVIK VISUAL MUSIC PUNTOy RAYA FESTIVAL 2014
Design and animation: Guillermo Daldovo
via idN

Still from VILLA, visual identity for REYKJAVIK VISUAL MUSIC PUNTOy RAYA FESTIVAL 2014

Design and animation: Guillermo Daldovo

via idN

#motion graphics #animation #identity
17 August
MTV c. 1997
I was having a bit of a Chris Cunningham binge the other day and watched the promo for Squarepusher’s Come on My Selector.
I watched a low-res version showing the MTV idents (not the right term) c. 1997. The chamfered corners are very much of the era – I’m really into them, having not seen them much since early 00’s digital design got really into rounded corners. The transition is really nice too – somewhere between glitchy digital and the flickering of an analogue TV being turned off.

MTV c. 1997

I was having a bit of a Chris Cunningham binge the other day and watched the promo for Squarepusher’s Come on My Selector.

I watched a low-res version showing the MTV idents (not the right term) c. 1997. The chamfered corners are very much of the era – I’m really into them, having not seen them much since early 00’s digital design got really into rounded corners. The transition is really nice too – somewhere between glitchy digital and the flickering of an analogue TV being turned off.

#Interaction Design
13 August
Pelican 
Fairly old news, but only just looked through Creative Review’s June Monograph: Pelican flies again – lovely booklet showing the history of the Pelican and Penguin brands, and application of the new identity on books covers and website (shown here).

Pelican 

Fairly old news, but only just looked through Creative Review’s June Monograph: Pelican flies again – lovely booklet showing the history of the Pelican and Penguin brands, and application of the new identity on books covers and website (shown here).

#branding #identity
12 August