Ed Boaden

Ed Boaden is an interface designer with a passion for objects that are beautiful, ideas that are elegant, and things that make me smile.

I live in London.

zolloc:

the pit / zolloc

zolloc:

the pit / zolloc

gif
11th April
Monument Valley
This week I’ve been playing (and ogling over) Monument Valley, an iOS game from London design studio UsTwo.
The game was smaller than I was expecting, but much larger in scope. I had expected the game to have far more levels and to run with the Escher-inspired optical illusions as a core game mechanic for the duration. Instead, the game seemed to introduce more mechanics with every level, which created quite a unique narrative and felt more experiential – but I can’t help feeling that I would have preferred a simplified and extended version of the same game.
Monument Valley seems to take cues from Ico and Windosill, creating a unique story-telling and puzzle-solving mini-adventure, and one of the best iOS games since Sword & Sworcery. The visual design of the levels was incredible, as was the character design of the crow people. The movement of the mechanical buildings and accompanying sound design were also excellent.
Next I’m planning on playing Fez, having only just been given a Playstation release.

Monument Valley

This week I’ve been playing (and ogling over) Monument Valley, an iOS game from London design studio UsTwo.

The game was smaller than I was expecting, but much larger in scope. I had expected the game to have far more levels and to run with the Escher-inspired optical illusions as a core game mechanic for the duration. Instead, the game seemed to introduce more mechanics with every level, which created quite a unique narrative and felt more experiential – but I can’t help feeling that I would have preferred a simplified and extended version of the same game.

Monument Valley seems to take cues from Ico and Windosillcreating a unique story-telling and puzzle-solving mini-adventure, and one of the best iOS games since Sword & SworceryThe visual design of the levels was incredible, as was the character design of the crow people. The movement of the mechanical buildings and accompanying sound design were also excellent.

Next I’m planning on playing Fez, having only just been given a Playstation release.

game graphic design Interaction Design ios
9th April
williamstein:

Stylobate Receipt—Error at 0x00000000

williamstein:

Stylobate Receipt—Error at 0x00000000

(via oscob)

glitch
7th April
MacPaint
via FastCoDesign

MacPaint

via FastCoDesign

ui
7th April
Sony Walkman TPS-L2
via minimallyminimal.com

Sony Walkman TPS-L2

via minimallyminimal.com

product design
31st March
I haven’t posted any pictures from my recent trip to Rio de Janeiro yet.
Here’s one that says very little about the Cachaça-fuelled Carnival fortnight, but I like the colours.

I haven’t posted any pictures from my recent trip to Rio de Janeiro yet.

Here’s one that says very little about the Cachaça-fuelled Carnival fortnight, but I like the colours.

photography rio brazil
27th March
Poster for MIT Architecture Lecture Series, 2013 by TwoPoints
I attended a talk this evening on flexible visual systems by TwoPoints. In it they discussed their approach to creating identities which could be rolled out across different media and with almost endless variations. It was interesting to hear how they carefully defined the scope of the brand guidelines in order for in-house graphic designers to work within the brand; allowing for variation from application to application, whilst ensuring that every piece felt part of a larger whole.
The poster shown features a typeface where horizontal, vertical, etc. strokes belong to families which can be switched out for different line weights, shapes, and images.

Poster for MIT Architecture Lecture Series, 2013 by TwoPoints

I attended a talk this evening on flexible visual systems by TwoPoints. In it they discussed their approach to creating identities which could be rolled out across different media and with almost endless variations. It was interesting to hear how they carefully defined the scope of the brand guidelines in order for in-house graphic designers to work within the brand; allowing for variation from application to application, whilst ensuring that every piece felt part of a larger whole.

The poster shown features a typeface where horizontal, vertical, etc. strokes belong to families which can be switched out for different line weights, shapes, and images.

graphic design
27th March

The Fountainhead

I’ve just finish reading The Fountainhead by Ayn Rand. The book was excellent and has made me think deeply about issues surrounding politics, philosophy and creativity.

In the book, Rand outlines her philosophy of objectivism – in which individuals work in pursuit of rational self-interest – and can be seen as a reaction against both communism and forms of centralised political control. The enemies are alturism and collectivism – the virtue of doing things for other people and creating only as a larger social unit.

I first heard about Rand’s philosophies after watching All Watched Over by Machines of Loving Grace, a documentary by Adam Curtis, which was shown on BBC2 in 2011, and The Fountainhead has been on my reading list ever since.

I wasn’t expecting to agree with Rand’s point of view, but was keen to find out what elements of the story were so inspiring to many. I found that I agreed in some regards: that collectivism was stifling to creativity and that the celebration of the past successes is counter-productive to disruptive innovation. However, I did not agree that personal endeavours should never seek to help others and I do believe that there are times when one should look to past solutions to borrow from and build upon, rather than constantly seeking to re-invent the wheel.

Using the example of typography, I see collectivism as the adoption of Helvetica, objectism as the creation of a bespoke typeface. By using Helvetica, one is borrowing from a past successful creation; using something that is known to work well in a wide variety of situations; unlikely to offend. Creating something new relies on understanding the unique application and a degree of creativity in the individual. But it comes with a risk and requires time and money, which would not always be well spent in the majority of applications.

The following passage interested me:

”[…] Look at our so-called cultural endeavours. A lecturer who spouts some borrowed re-hash of nothing at all that means nothing at all to him—and the people who listen and don’t give a damn, but sit there in order to tell their friends, that they have attended a lecture by a famous name […]”

”[…] aren’t you making out a case against selfishness? Aren’t they all taking on a selfish motive—to be noticed, liked, admired?”

"—by others. At the price of their own self-respect […] they place others above self, in the exact manner which alturism demands. A truly selfish man cannot be affected by the approval of others. He doesn’t need it."

Rand argues that our desire to be admired is not driven by selfish desires, but by our succumbing to the idea that we need to contribute to others’ lives. She also argues that the idea of alturism is used by those in power to control the proletariat by encouraging them to give up their free will in the hope of contributing to a humanitarian cause.

The documentary All Watched Over by Machines of Loving Grace, refers to Carmen Hermosillo, who wrote an essay: Pandora’s Vox On Community in Cyberspace. In which, she suggests that the Internet, rather than providing a tool for democratisation, commoditises the user’s output, transferring power and information to controlling companies.

Both of the above make me think that when we use Facebook, Instagram and the like, we are not creating content for ourselves, but seeking the approval of others, and in doing so providing a commodity to these corporations to be sold back to us in the form of entertainment. Rand would have us seek to create something truly original, and to sell it ourselves as entrepreneurs. Whilst I don’t necessarily agree that everyone needs to become an entrepreneur, it is worth considering the increasing time we seem to spend recording and projecting our lives, and whether we, as individuals, benefit from it.

philosophy book reading two-column
26th March
Chair One, Konstantin Grcic

Chair One, Konstantin Grcic

product design
25th March

(Source: theleoisallinthemind, via spx808)

23rd March
wesandersonpalettes:

Mendls heaven.

wesandersonpalettes:

Mendls heaven.

21st March
Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London. Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London. Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London. Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London. Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London. Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London.

Design is a State of Mind, Martino Gamper. Serpentine Sackler Gallery, London.

design found objects product design
16th March
Polaroid Experiments, Jack Featherstone

Polaroid Experiments, Jack Featherstone

14th March
A selection of images from FA creative director Daniel Freytag’s the newly launched photographic website
www.freytag.co.uk

A selection of images from FA creative director Daniel Freytag’s the newly launched photographic website

www.freytag.co.uk

14th March
urhajos:

Walking into a gif

(via designspiration, Freytag Anderson)

urhajos:

Walking into a gif

(via designspirationFreytag Anderson)

14th March